| - Exhibition of Facade at
Grand Text Auto
,
Krannert Art Museum, University of Illinois at Urbana-Champaign, 4/2009. |
| - Exhibition of Facade, Petz and Babyz at
Grand Text Auto,
Beall Center for Art and Technology, UC Irvine, 10/2007. |
| - Exhibition of Facade at
Gameworld,
Laboral Center for Art and Industrial Design, Gijon, Spain, 2007. |
| - Exhibition of Facade at
Game/Play,
HTTP Gallery, London, 2006. |
| - Exhibition of Facade at ISEA
2004, Baltic Sea, 8/2004. |
| - Exhibition of Babyz at Ars Electronica 2000
festival, Mediatheque exhibition, Linz, Austria, 9/2000. |
| - Exhibition of Babyz at the SIGGRAPH Art Gallery, "No Art Jargon!" panelist, New Orleans,
7/2000. |
| - Exhibition of Petz and Babyz at the American Museum of the
Moving Image, Computer Space exhibition, New York City, 1999-2000. |
PUBLICATIONS and PRESENTATIONS:
| - Book chapter, "Writing Facade: A Case Study in Procedural Authorship" (with Michael Mateas),
in "Second Person: Role-Playing and Story in Games and Playable Media", eds. Pat Harrigan and Noah Wardrip-Fruin, MIT Press, 2/2007. |
| - Book chapter, "Interaction and Narrative" (with Michael Mateas),
in "The Game Design Reader: A Rules of Play Anthology", eds. Katie Salen and Eric Zimmerman, MIT Press, 12/2005. |
| - Book chapter, "Creating Emotional Relationships with
Virtual Characters",
in "Emotions in Humans and Artifacts", eds. R. Trappl, P.Petta and S.
Payr, MIT Press, 4/2003. Originally appeared at a
symposium at the Austrian Research for AI (OFAI),
Vienna, Austria, 8/1999. |
| - Book chapter, "Virtual Babyz : Believable Agents with
Narrative Intelligence",
to be published in "Narrative Intelligence", eds. M. Mateas and P. Sengers,
John Benjamins, 2003. (in press) Originally
appeared at Narrative Intelligence AAAI
symposium, Boston, 11/1999. |
| - Book chapter, "A Behavior Language: Joint Action and
Behavioral Idioms"
(with Michael Mateas), to be published in "Like-like Characters: Tools, Affective
Functions and Applications", eds. H. Prendinger and M.
Ishizuka, Springer, 2004. |
| - Book chapter, "Towards Integrating Plot and Character
for Interactive Drama"
(with Michael Mateas), published in "Creating Relationships with Computers
and Robots", eds.
Dautenhahn et al, Kluwer, 2002. Originally
appeared in Socially Intelligent Agents AAAI
symposium, Boston, 11/2000. |
| - Essay response in "First Person: New Media as Story,
Performance, and Game",
eds. Noah Wardrip-Fruin and Pat Harrigan, MIT
Press, 2004. |
| - Journal article, "A Behavior Language for Story-based
Believable Agents"
(with Michael Mateas), IEEE Intelligent Systems issue on AI and
Interactive Entertainment, 7/2002. Originally appeared in AI and
Interactive Entertainment AAAI symposium,
Stanford University, 3/2002. |
| - Short article, part of
"Start Here> An Interdisciplinary
Introduction to Electronic Literature." With
Michelle Citron, Kurt Heintz, Niki Nolin, Scott
Rettberg, Joseph Tabbi, and Rob Wittig. The Iowa Journal of Cultural Studies 1:2, Fall 2002. |
| - Journal paper, "Deeper conversations with interactive
art, or why artists must program", Spring 2001 issue of Convergence: The Journal of Research
into New Media Technologies. |
| - Journal article, "Interactive Fiction: The Story is Just
Beginning", IEEE
Intelligent Systems: Trends and Controversies,
11/1998. |
| |
|
- Invited Keynote,
"
Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D
",
1st Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 11/2008.
|
| - Game Developers Conference
lecture, "Linearity is Hell: Achieving Truly Dynamic Stories in Games", 9/2008. |
| - Game Developers Conference
lecture, "Next-Gen Conversational Characters for
Serious Games"
(with Michael Mateas), 3/2007. |
| - Game Developers Conference
panel organizer and moderator, "Why Isn't the Game Industry Making
Interactive Stories?"
(with Neil Young, Warren Spector, Tim Schafer,
Michael Mateas), San Francisco, 3/2005. |
| - Game Developers Conference
programming lecture and paper, "Understanding the Player: Natural
Language Processing for Games" (with Michael Mateas), San
Francisco, 3/2005. |
| - Invited Talk at Maxis and Electronic Arts
(with Michael Mateas), Redwood Shores, CA,
10/2004. |
| - Invited Talk at Institute
for Creative Technologies, USC (with Michael Mateas), Marina del
Rey, CA, 10/2004. |
| - Technologies for Interactive
Digital Storytelling and Entertainment
(TIDSE),"Natural Language Understanding in
Facade: Surface-text Processing" (with Michael Mateas), Darmstadt,
Germany, 6/2004. Best Paper Award. |
| - Exhibition of Facade at the 2004
Independent Games Festival (with Michael Mateas), Game Developers
Conference, San Jose, 3/2004. |
| - Game Developers Conference programming lecture and paper, "Towards Building a Fully Realized
Interactive Drama"
(with Michael Mateas), San Jose, 3/2004. |
| - Exhibition of Facade at GameFest of
Digital Games Research Conference "LevelUp"
(with Michael Mateas), Utrecht, the Netherlands,
11/2003. |
| - Game Developers Conference
game design lecture and paper, "Towards Building a Fully Realized
Interactive Drama"
(with Michael Mateas), San Jose, 3/2003. |
| - Technologies for Interactive
Digital Storytelling and Entertainment (TIDSE),
"Integrating
Plot, Character and Natural Language Processing
in the Interactive Drama Facade" (with Michael Mateas), Darmstadt,
Germany, 3/2003. |
| - Invited talk at University of Paris 8, "Séminaire sur le Drame
Interactif", March 28,
2003. |
| - Technical report, "Architecture, Authorial Idioms and Early
Observations of the Interactive Drama Facade" (with Michael Mateas), Dept. of
Computer Science, Carnegie Mellon University,
12/2002. |
| - Invited talk at Sherry
Turkle's Initiative on Technology and Self,
Evocative Objects series,
"The Significant Other", MIT, 12/2002. |
| - SIGGRAPH 2002 panelist for
"Interactive Stories: Real Systems, Three
Solutions" (with
Michael Mateas), San Antonio, 7/2002. |
| - Version02
panelist, "E-literature",
Museum of Contemporary Art, Chicago, 4/2002.
Published on the Electronic Literature Organization
"Start Here"
website. |
| - Invited participant in the Georgia Tech Games Morphology Project, 2002 |
| - Invited talks,
"Interactive Narrative" and
"Computer Games" classes, Northwestern
University, 4/2002. |
| - IMAGINE 2001 festival,
"Virtual Babyz", Gavle, Sweden,
12/2001. |
| - Digital Arts and Culture
2001, "Towards Building a Fully-Realized
Interactive Drama"
(with Michael Mateas), Brown University, 4/2001. |
| - Invited talk, Austrian
Research for AI (OFAI), Vienna, 4/2001. |
| - Workshop on Interactive
Robotics and Entertainment (WIRE-2000)
RobotNight, "Virtual Babyz", Carnegie
Mellon University, 4/2000. |
| - AI and Interactive
Entertainment AAAI symposium, "Story and
Character" panelist, Stanford University,
3/2000. |
| - Digital Arts and Culture
'99, "Virtual Babyz", Atlanta, 10/1999. |
| - AI and Computer Games AAAI
symposium, "AI Beyond Computer Games", Stanford University, 3/1999. |
| - Lifelike Computer Characters
conference, "Virtual Petz 3" (with
Richard Lachman), Snowbird, Utah, 10/1998. |
| - Second Int'l Conference on
Autonomous Agents, "Virtual Petz: A hybrid approach to
creating autonomous, lifelike Dogz and Catz" short paper and video,
"Agents in Entertainment" panelist,
Minneapolis, 5/1998. |
| - Computer Game Developers
conference, "Multiple Character Interaction Between
Believable Characters"
(with Adam Frank), Long Beach, 5/1998. |
| - Intelligent User Interfaces,
"Affect and Emotion in the User Interface" panelist, San Francisco, 1/1998. |
| - Socially Intelligent Agents
AAAI symposium, "Socially Intelligent Virtual Petz" (with Adam Frank), M.I.T.,
11/1997. |
| - Invited talk at
"Interactive Computer Characters" class
(with Adam Frank), MIT Media Lab, 11/1997. |
| - Computer Game Developers
conference, "Issues in Autonomous Character
Design" (with Adam Frank and Ben Resner),
San Jose, 4/1997. |
| - Lifelike Computer Characters
conference, "Catz: A User Perception Based Approach" (with Adam Frank), Snowbird,
Utah, 10/1996. |
| |
| - Committee Member / Paper
Reviewer for Game
Studies since 2004, AIIDE since 2004, Scientific Board of TIDSE since 2004, AAAI Game Workshop 2004, ICVS since
2003, I3D 2003, AAAI AIIE symposia 1999-2002. |
| - Wrote back-cover-of-book
blurb for Chris Crawford on Interactive
Storytelling,
New Riders, 10/2004. |
|
SELECTED AWARDS and PRESS:
| - Grand Jury Prize Winner, Slamdance Indie Games Festival, "Facade", 2006. |
| - Most Innovative Game, Independent Games Conference, "Facade", 2005. |
| - Most Innovative Independent Game, GameTunnel.com,
"Facade", 2005. |
| - Best Paper Award, Technologies
for Interactive Digital Storytelling and Entertainment (TIDSE), 2004. |
| - Silver for Best Overall Design,
CDRom, NewMedia Invision awards, "Babyz", 2000. |
| - Design Distinction in I.D. Magazine's Interactive Media Review Issue,
"Catz", 6/1997. |
| - Interactive Design award from Communication Arts,
"Petz", 1998. |
| - Bronze in 1998 NewMedia Invision
children's entertainment awards, "Petz", 1998. |
| - Best Animation, Int'l Digital Media
Awards, "Petz", 1997. |
| - Platinum Award from Oppenheimer Toy
Portfolio, "Petz", 1997. |
| - Emma at Milia'94, Bronze 1994 NY
Festivals, Bronze Cindy 1995, Best Children's Title
CDIA94, "Max Magic". |
| |
| Facade is discussed in: |
| - Expressive Processing: Digital Fictions, Computer Games, and Software Studies, Noah Wardrip-Fruin, MIT Press, 2009. |
| - The Meaning of Video Games, Steven Jones, Routledge, 2008. |
| - "Sex,
Lies and Videogames", The
Atlantic Monthly, November 2006. |
| - Avatars of Story, Marie-Laure Ryan, U. Minnesota Press,
2006. |
| - "Redefining the Power of the Gamer", The New York Times Arts
Section, June 2005. |
| - Chris Crawford on Interactive Storytelling, Chris Crawford, New Riders, 2004. |
| - "Redefining Games: How Academia is Reshaping
Games of the Future",
Gamespot.com, 8/2004. |
| - "Bringing emotions to video games", MSNBC.com, Jan 2004 |
| - The Routledge Encyclopedia of Narrative
Theory, to appear, 2004. |
| - "Narrative Planning: Balancing Plot and Character", Mark Riedl, Ph.D. Dissertation, NCSU,
2004. |
| - Twisty Little Passages, Nick Montfort, MIT Press, 2003. |
| - "Agitating for Dramatic Change", Gamasutra.com, 10/2003. |
| - "Miniature Gardens & Magic Crayons: Games,
Spaces, & Worlds",
Chaim Gingold, Masters Thesis, Georgia Tech, 4/2003. |
| - Also Idle Thumbs, 8/2004; Calgary FFWD,
4/2004; Intelligent Agent, Spring 2004; Adventure Gamers,
4/2004. |
| |
| Dogz / Catz / Babyz are discussed in: |
| - Hamlet on the Holodeck: The Future of
Narrative in Cyberspace,
by Janet Murray, 1997. |
| - The
New Media Reader, eds.
Noah Wardrip-Fruin and Nick Montfort, 2003. |
| - Information Arts: Intersections of Art,
Science, and Technology,
by Stephen Wilson, 2002. |
| - Interactive Storytelling: Techniques for
21st Century Fiction,
Andrew Glassner, AK Peters, 2004. |
| - Bots: The Origin Of A New Species, by Andrew Leonard, 1997. |
| - Avatars!, by
Bruce Damer, 1997. |
| |
| - "Cyberdrama"
debate in First Person,
electronic book review,
Volume 3, 7/2004. |
| - "The Sims: Grandmothers are cooler than trolls", GameStudies.org, Issue 1, 7/2001. |
| - "Virtual Parenthood, Complete With Mess", Game Theory, The New York Times,
12/1999. |
| - "Bringing Up Digital
Baby", Time Magazine, 11/1999. |
| - "Virtual Babyz bring your
desktop to life", UsaToday.com, 11/1999. |
| - "From Virtual Petz to Babyz: 15
Months' Worth, Anyway", The New York Times, 4/1999. |
| - "Putting a Virtual Doggy in Your Window", The New York Times, 8/1998. |
| - "Research paradigms for agents as synthetic
characters", AI Magazine,
Vol. 19, No 2, 7/1998. |
| - "How Games Ought To
Be...", 3/1998, and "How Games Will Conquer the
World", 6/1998, Next Generation Magazine. |
| - "It's the End of TV As We Know
It", documentary for Dutch VPRO TV, 1999. |
| - "These Dogs are Virtual Best
Friends", Washington Post, 8/1996. |
|